Skip to content

Getting Started

This walkthrough covers the shortest setup from asset creation to playback.

In the Project window, choose Create > Game Creator > Characters > Animation Montage. Give the asset a descriptive name such as Interact_Potion.

Select the target Character GameObject and add the Animation Montage Player component. This component interprets the timeline and controls playback.

Open the Montage asset and select a setup mode:

  • Gesture for a temporary one-shot that blends over active locomotion.
  • State for a sustained stance or loop that remains active until it exits.

Assign the animation clip, then review timing, speed, blending, root motion, interruption, and completion settings.

Animation Montage Gesture settings with animation, timing, blending, root-motion, interruption, and completion fields

Open the Timeline tab and add only the elements the interaction needs:

  • a Notify for a single point event;
  • a Range for enter and exit logic;
  • a Section for a named playback segment;
  • a Branch for a conditional decision; or
  • a Transform track for spatial changes.

See Timeline Authoring for each element.

Trigger the asset with the Game Creator 2 Play Montage Action. Select the target Character and Montage asset, then configure any speed or parameter overrides needed by the interaction.

The Animation Montages area in Game Creator Settings controls the preview background, grid, and ground display used by the asset inspector.

Animation Montages preview-scene preferences in Game Creator Settings