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Getting Started

This workflow creates one Direct reference, selects it from a supported Game Creator 2 field, and checks the result. Complete Installation first.

Open either:

Game Creator Settings > Asset References
Tools > Skyward Games > Asset References > Database

The settings panel and standalone window use the same repository.

Asset References database with a reference list, selected-entry details, actions, and validation

  1. Select a project asset such as an AudioClip, prefab, Sprite, Material, Texture, AnimationClip, or Scene asset.
  2. Click Add Asset Reference at the top of the Inspector.
  3. Review the generated Reference ID.
  4. Add a display name, category, tags, or notes when useful.
  5. Confirm the creation.

Generated IDs are lowercase and use hyphens between words. For example, HitImpact.wav can become audio-hit-impact.

Inspector header for a selected project asset with the Add Reference button

  1. Open a Game Creator Instruction containing a supported asset property.
  2. Open the property’s source selector.
  3. Choose Asset References/Asset Reference.
  4. Select the registered Reference ID.

For example, open Play Sound Effect, choose Asset References/Asset Reference for its Audio Clip property, and select a registered AudioClip.

Audio Clip Asset Reference selector with Search Database and Manual ID tabs

Click Validate in the database. Validation reports:

  • missing assets;
  • duplicate enabled IDs;
  • empty or invalid IDs;
  • scene object references;
  • type mismatches; and
  • Streamed-reference metadata warnings.

Continue with Database Manager for the full editor surface or Register and Select for bulk registration, Manual ID values, and variable-backed selectors.