Installation
Install Asset References into an existing Game Creator 2 project from the Unity Asset Store.
Requirements
Section titled “Requirements”| Requirement | Guidance |
|---|---|
| Unity | Use the Unity version supported by the project’s Game Creator 2 installation. |
| Game Creator 2 | Required for the settings integration, selectors, and visual-scripting extensions. |
| Addressables | Optional for Direct references; required only when using Streamed references. |
Use the Unity and Game Creator 2 versions supported by the project. Addressables is required only for Streamed references.
Import and verify
Section titled “Import and verify”- Import Game Creator 2 and confirm the project compiles.
- Import the Asset References package supplied for the project.
- Wait for Unity to finish compiling.
- Open
Game Creator Settings > Asset ReferencesorTools > Skyward Games > Asset References > Database. - Confirm that the Asset References repository appears.
Opening the settings panel confirms that the active repository exists and is available to builds.
Addressables boundary
Section titled “Addressables boundary”Direct references do not require Addressables. If the project will use Streamed entries, install
and configure Addressables before relying on those entries at runtime. The database reports
Addressables Not Installed and provides an inline installation action when the dependency is
missing.
Continue with Getting Started to register and select a Direct reference.

