Installation
Check the documented requirements, import boundary, and optional Addressables dependency. Open Installation
Asset References gives a Game Creator 2 project a central repository of project assets identified by stable, readable IDs. It supports Direct references, optional Addressables-backed Streamed references, typed selectors, metadata, validation, usage scanning, visual scripting, and a C# runtime facade.

Installation
Check the documented requirements, import boundary, and optional Addressables dependency. Open Installation
Getting Started
Register a Direct asset, select it from Game Creator 2, and validate the repository. Open Getting Started
Core Concepts
Understand stable IDs, Direct and Streamed modes, enabled state, metadata, and runtime resolution. Open Core Concepts
Examples
Review Direct and Streamed assets, prefab spawning, variables, scenes, and resolve-to-variable workflows. Open Examples
C# API
Review the documented lookup, streaming, event, and variable-helper APIs. Open the C# API
Troubleshooting
Diagnose selectors, resolution, duplicate IDs, build inclusion, memory, and Streamed entries. Open Troubleshooting
| Area | Documented capabilities |
|---|---|
| Central repository | Registered assets, stable IDs, metadata, filters, validation, and usage scanning. |
| Direct and Streamed mode | Serialized references by default and optional Addressables-backed loading. |
| Typed selectors | Game Creator fields that show compatible registered asset types. |
| Game Creator integration | Properties, Instructions, Conditions, Events, and name variables. |
| Runtime API | Typed lookup, async loading, preload, release, events, and cache rebuilding. |
| Maintenance tools | Duplicate, missing-asset, type, usage, and streamed-metadata checks. |
Game Creator Settings > Asset References.Add Asset Reference in the Inspector.Asset References/Asset Reference.Validate after content changes and before builds.